Unreal Engine Self-Research
As the animation industry has gradually turned its tide towards the usage of Unreal Engine, I felt that as an Animator, I needed to upgrade my knowledge and familiarize myself with the software, and be prepared by understanding the basics that may be required anywhere I go, whether it is in games, cinematics, films, TV, commercials.
Outside of work, I have spent extra hours in my own time researching into Unreal Engine and what it can do to empower my knowledge as an animator. Here's a fun video summary of what I have been learning and training myself over the last few months.
Unreal Engine Self-Research
Researching tutorials from YouTube and reading Unreal Documentation, I looked into various features that animators might use in game engines.
These include features such as:
- Animating in Unreal
- Animation Implementation with FBX files
- Setting up a first-person and third-person locomotion system
- Setting up state machines
- IK Foot setup
- Camera Sequencer
- Retargeting animations from one rig to another
- Creating and modifying a control rig
- Asset implementation using Megascan/Quixel Bridge
- Nanite
- Foliage Tool
- Landscape Tool